Category: Featured

Monster Beastlands 15 Single Monster Books

monster Celestials book

So, I have been hard at work trying to make another product for my monster book. I was able to publish them on Drive-Thru RPG. My thought process on this was that I could still bring people the monsters I make while exposing it to more people. So far so good, Beastlands Maelstrom of Monster

… Read more »

Beastlands Book Update

Concept art - Gate! by Il su Ko

I have been working on an update for a while now. A big part of this update was upgrading my engine to be able to make the books efficiently. But, this also came with a bunch of extra ideas. biggest changes: glass cannons and tanker characters now exist. If the creature does less damage, it

… Read more »

Beastlands Maelstrom Of Monsters

Beastlands Book Cover

After reflecting on my Kickstarter and figuring out the next move, I decided to finish the part that allows me to sell The Maelstrom Of Monsters! As I continue forward, I will be adding more stuff to the generator. Artwork, more descriptions, more abilities and a better semblance of monster identity. While I am working

… Read more »

Adventure Seeker Contest Winner!

Adventure Bag with clip on side

This contest was super fun, I loved reading everyone’s entries. It @MagicandStitch and I went through and hand-picked our favorites and compared who we picked. We then discussed who we thought we liked the most from there. It came down to Primal Warp and Seeker, but we both agreed on Primal Warp! So it does

… Read more »

Adventure Seeker Contest

adventure bag

Adventure Seeker Monster Descriptions Contest So, I wanted to do something really awesome with the community when I hit 2000 followers, I know it is a bit early, but I figured we could do something fun. that is why, a writing contest that will be judged by myself and @MagicAndStitch on twitter, the winner would

… Read more »

Future Proofing Procedural Generation

What is future proofing? Future proofing is taking a broad setting and sprinkling a bunch of minor details everywhere. After doing so it allows your players to guide themselves through the story. Depending on which direction they take you to start fleshing out that area more and more. Once they are in an area you

… Read more »

Procedural generation and building on top of it – Warbands

King White Crow

War, what is it good for? Humanoids and beasts play many different roles. Some are supreme alpha beings, others have the urge to follow and please, and yet some are just great at certain tasks. Certainly, warbands are a way of grouping monsters or humanoids into functional ecosystems. Therefore granting the monsters the ability to play

… Read more »

Procedural Generation With The Beastlands

Reaching for the Light by Diane ÖZDAMAR

Procedural Generation – what is it? Procedural generation is when you take controlled parts and randomize the pieces. One downside of completely random is it is harder to have controlled outcomes that are meaningful. Once you start controlling how things are randomized and can set boundaries, you start making meaningful content that provides intrigue and

… Read more »

Pathfinder 2nd Edition vs 5th Edition Dungeons And Dragons

The Good of Pathfinder 2e Pathfinder 2nd edition seems to shake things up and change the game up, pretty much everything is different except for the skill points, which have been changed a little, but to an extent, not enough. My favorite part is the fact they segregated things into meaningful choices… making it so

… Read more »

Procedural generation and building on top of it – Monsters

Why Bother with procedural generation for monsters? Procedural generation for monsters helps save time, effort and energy that can be spent elsewhere. you will be able to use the saved time to focus on your dynamic story, or flesh out that big bad evil guy you have always been talking about, the world is your oyster.

… Read more »