I have been working on an update for a while now. A big part of this update was upgrading my engine to be able to make the books efficiently. But, this also came with a bunch of extra ideas. biggest changes: glass cannons and tanker characters now exist. If the creature does less damage, it
Category: Random Generation
Beastlands Maelstrom Of Monsters
After reflecting on my Kickstarter and figuring out the next move, I decided to finish the part that allows me to sell The Maelstrom Of Monsters! As I continue forward, I will be adding more stuff to the generator. Artwork, more descriptions, more abilities and a better semblance of monster identity. While I am working
Future Proofing Procedural Generation
What is future proofing? Future proofing is taking a broad setting and sprinkling a bunch of minor details everywhere. After doing so it allows your players to guide themselves through the story. Depending on which direction they take you to start fleshing out that area more and more. Once they are in an area you
Procedural generation and building on top of it – Warbands
War, what is it good for? Humanoids and beasts play many different roles. Some are supreme alpha beings, others have the urge to follow and please, and yet some are just great at certain tasks. Certainly, warbands are a way of grouping monsters or humanoids into functional ecosystems. Therefore granting the monsters the ability to play
Procedural Generation With The Beastlands
Procedural Generation – what is it? Procedural generation is when you take controlled parts and randomize the pieces. One downside of completely random is it is harder to have controlled outcomes that are meaningful. Once you start controlling how things are randomized and can set boundaries, you start making meaningful content that provides intrigue and
Procedural generation and building on top of it – Inns and Shops
Why Are Inns and shops are important Inns and shops start half of the adventures new players delve into. Most are just basic taverns but can turn into insane areas like the World Serpent Inn, or shops that have extra-dimensional spaces. Either way, they add to the wonder and intrigue of the story, the master of
Procedural generation and building on top of it – Monsters
Why Bother with procedural generation for monsters? Procedural generation for monsters helps save time, effort and energy that can be spent elsewhere. you will be able to use the saved time to focus on your dynamic story, or flesh out that big bad evil guy you have always been talking about, the world is your oyster.