Beastlands is a passion project based on several games and game design. I pride myself in trying to make randomly generated content that has a meaningful context in many themes. Between playing many games like Diablo 1, Diablo 2 and Path Of Exile.
also, tabletop games like Dungeons and Dragons 3.5, Pathfinder and Dungeons and Dragons 5e extensively. Taking the best of all of these ideas to make procedurally generated content for Dungeons and Dragons 5e.
Why Dungeons And Dragons 5e
Well, this game has been a huge inspiration for me, I love how it simplified the game a bit to make it an easier entry point for newer players, but still keeping some of the complexity of 3.5 and Pathfinder. I feel like this is a perfect edition to start with. After finishing the first part of this generator, I’ll see what I can do to build the mechanics for other editions.
One other reason I really love 5th edition is the way it handles classes, it makes it easier to have a diverse group of characters by including subclasses, it almost feels like it has done away with prestige classes.
What does procedurally generated mean?
Think randomly generated, but with a more controlled experience. Monsters will have basic templates that have static parts, but other parts will be more random. Giving the monsters some structure and semblance between one another, but still enough variation between monster of one type.
What I want to do with Beastlands
I would like to use this project to make my first generator. this generator will do more than just generate things at random, with predetermined templates that have some parts that will interchange. I will take this same idea with other generators. Generating items, dungeons, cities, caves, Non-player characters and maybe eventually worlds.
The generator will also include many mechanics inside of my work. I will make, things like alternate ways of crafting powerful items. Judging creatures abilities by elemental lifeforce and how creatures can work together.